Good example witcher 2. The point of uber sampling is graphics cards in two years time will be able to render each frame of Witcher 2 four times, and not suffer a performance hit, staying at 60fps. such settings like ubersampling was ment for people with SLI'ed cards and a 1440p or higher monitor. Likewise, all smaller lighting indoors or outdoors from light sources such as torches and fires are dynamic in nature. Anyway, back to topic, I tried using both Ubersampling and 4K DSR in Witcher 2, and did not see that much of a difference. Never miss a thing. Cheats. By extension, those users enabling ubersampling at 1080p were actually demanding 4K from their top-end GTX 580 graphics cards. More about The Witcher 2: Assassins of Kings. There may be real-time shadows from the sun but the resolution of the shadow maps leave much to desire by 2020's standards: when moving the camera, they tend to jitter somewhat, looking rather distracting. Check out the video above and you'll see that profound, across-the-board compromise was required in order to bring The Witcher 2's extreme quality art assets across to the Microsoft console. Even so, based on what we've seen so far, getting Cyberpunk 2077 running well on vintage 2013 hardware must surely be a massive challenge - but then again, so was The Witcher 2 port for Xbox 360 eight years ago... Buy The Witcher 2: Assassins of Kings from Amazon [?]. Back in the day, the game was accused of being 'badly optimised' when really, the game was running at four times the chosen pixel count with ubersampling enabled! N. NightH4wx Rookie #4 Jan 22, 2016. In fact, CD Projekt RED pushed so hard that even the PC version itself had some obvious limitations. The future of CD Projekt RED: Cyberpunk 2077. The funny thing is that I do actually recommend using the feature today - simply because anisotropic filtering in this game is broken and doesn't work with GPU control panel options either. First I thank the people of this site for their great mods. The second infamous forward scaling option is the cinematic depth of field option. The difference with Ubersampling on/off is minimal. At the surface level, there are parallels with The Witcher 2. Gaming Discussion . The Witcher 2's next-gen credentials are first established when it comes to characters and environments. top-tier quality encodes of our content. Despite this, CDPR pushed even harder in other directions with a view towards scaling The Witcher 2 onto the PC hardware of the future. Ubersampling is for me the better option. But with everything ramped up, the game crushes even today's mainstream GPU champions. This adherence to real-time lighting also applied to the game's indirect lighting. Similar threads. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure That's more memory set aside for core artwork than was available on either of the 512MB-based consoles of the time. When i had the weekend witcher 2 thingy ubersampling was a little too much but think about it without a 1440p monitor it would be impossible to see the ubersampling textures or the AA due to the fact its higher than the monitor could output. You're browsing the GameFAQs Message Boards as a guest. ALL RIGHTS RESERVED. In fact no current single GPU setup can run TW2 with UberSampling … The Witcher 2: Assassins of Kings PC . It was not jarring for the time perhaps, but it was a necessary concession given the GPUs of the time, the amount of polygons on the models themselves and the fact that the game did not fully utilise quad-core or octo-threaded CPUs too well. (i7, GTx 560 SLI) at over 50 FPS All patched up the I would say this is the best looking videogame in history. Even the supporting cast right down to the most random NPC had time and effort put into their designs and lavish amounts of GPU time spent rendering them. Here's what we thought of that. Gamezone Gold Member. Outdoor scenes thick with undergrowth and dappled lighting look even more beautiful. Nine years later, can modern PC hardware handle these features? to show you what 4K gaming actually looks like we needed to build our own platform In 2011, CDPR's new showcase pushed geometry count beyond the capabilities of the consoles meaning that edges on models were much smoother than the average AAA game, and the amount of detail on models (represented by real geometry instead of just textures) was much higher than typical high budget releases. Well, factor out those GPU-killing features and both the AMD Radeon RX 580 and the GeForce GTX 1060 can run The Witcher 2 at 60fps or beyond at 1080p and even 1440p resolution. The amount of geometric detail on-screen also pushed beyond the limits of the consoles. No part of this site or its content may be reproduced without the permission of the copyright holder. Essentially, it is a bandwidth virus that scales with resolution and has two passes for near and far plane depth of field - and its performance cost corresponds with the size of the bokeh effect on out of focus regions. But what made The Witcher 2 so special, how did it push PC hardware and can even today's mainstream graphics tech handle the game's legendary ubersampling? However, not many people are blessed with modern gen hardware. Next-gen before their time? WHAT THIS DOES We think it's a small price to pay for unlimited access to Go. 1. There's an elite selection of technologically advanced titles that appear towards the tail-end of any given generation, where developers are upping their game, experimenting with the kinds of techniques we'll see in the era to come - and it's typically on PC where we tend to get these nascent next-gen experiences. Questions. All Rights Reserved. CD Projekt RED's The Witcher 2 - released in May 2011 - is one such release, a game that required a radical process of re-architecting before arriving on Xbox 360 almost a year later. It's pretty standard to run the highest quality character models in cutscenes only, dropping to lower LOD representations in-game - but PC on its highest setting used the self-same models throughout. Maybe in 1-2 years with a single GTX980 or GTX1080 (if they're gonna call it like this) may be able to max the Witcher 2 with ubersampling and maintain 60 fps in 1080p/1440p and eventually 4k.. atleast i think so. Just walking around many of the hub areas presents very noticeable geometric level of detail pop-in. It's nifty tech for the time, but it also meant that time itself could play a part in the way the game plays with some AI routines and quests feeding into time of day changes - adding in a further layer to the storytelling. Read our policy. Linux Macintosh Xbox 360. The 10 most popular stories of the day, delivered at 5pm UK time. In doing so, CDPR pushed out a title that meaningfully challenged the best PC hardware of the era - but more importantly, it saw the studio begin to lay the groundwork for The Witcher 3. Ok sorry, i should have been more clear, i get a solid 60 fps standing in the middle of a town moving the camera around, when i start running around (town in chapter 1) i get between 50-60fps usually staying high 50's. For The Witcher 2: Assassins of Kings on the PC, a GameFAQs message board topic titled "Ubersampling" - Page 2. My guess would be 50-60FPS with that setup for Witcher 2 @ 1080p with Ubersampling and 2-4x AA applied. VIDEO DESCRIPTION: The Witcher 2 | 4K UBER SAMPLING | 2080ti + I7 8700K | Benchmark ️ Want To Learn How You Can Make 10 GRAND Per Month? Kind of like the new Witcher 3 technology. Typical triple-A fare was built to console specs while The Witcher 2 wasn't. On the surface, the ambition that powered The Witcher 2 seems to be alive and well then - and the timing of Cyberpunk's 2020 release means that it'll still be hot when Xbox Series X and PlayStation 5 arrive later in the year. This is the reason why it manages to make an RTX 2080 TI croak at 4K resolution. Can someone kindly help me with the Kayren Part? Even the rtx 3080 can't run this game with ubersampling enabled in 4K with stable 60 fps. I do understand, however, the choice of wanting to get back to gaming quickly. This is no big deal in the current generation, but this was certainly not common in 2011 - especially up against its RPG contemporaries. There will be current-gen console versions, presumably launching day and date with the PC build. Meanwhile, CDPR implemented screen-space ambient occlusion to simulate the shadowed occlusion of bounced ambient lighting on static and dynamic world objects. This generation, consoles and PCs are much closer in design, while the 16x leap in memory capacity delivered by PS4 and Xbox One over their predecessors should serve the current wave of consoles well. Put simply, when The Witcher 2 released in 2011, any kind of HD resolution with ubersampling enabled would effectively make the game unplayable. But I'd still recommend a GTX 1080-class GPU to get this running at full HD resolution. There's a good reason for that. Demonstrations so far have seen the game running at 4K resolution at 30fps on top-end GTX and RTX graphics technology paired with high-end Intel CPUs. Alongside titles like Far Cry 3, Battlefield 3 and Crysis 3, the PC showcased visuals much closer to those we would see in the now current generation of console hardware and it did so two-and-a-half years before they would arrive. Vision 2020: a technical analysis of The Witcher 2 today - and analysis of how well the game runs on modern PC hardware. Thanks for taking part! Outdoor scenes take a more simplistic less manual approach: in the hub and overworlds, there is an ambient brightness added to shadowed regions and with an additional layer of ambient colour. © 2021 GAMESPOT, A RED VENTURES COMPANY. Also interesting is the sheer number of them rendered within any one scene. 1; 2; First Prev 2 of 2 Go to page. fast downloads. The point of uber sampling is graphics cards in two years time will be able to render each frame of Witcher 2 four times, and not suffer a performance hit, staying at 60fps. Where do I find the drop box for Royal Mail in the River quest? In forests during combat it may drop to like 45-50 but i dont think i've ever seen it go below 45 with fraps on (but then again i don't always use fraps, just when testing). The Witcher The Witcher 2 The Witcher 2 Settings. CD Projekt RED pushed out ahead of its contemporaries in terms of asset detail and also made the daring switch to 'real-time, all the time' lighting at a time when most games still baked out much - if not all - of their scene lighting. My computer is able to run The Witcher 2 with uber sampling and everything on ultra; however, my FPS is cut down by halve and my situation is worse since I use a 1900x1200 monitor. We used the "Ultra Spec" quality preset with "UberSampling" both enabled and disabled. With the new patch and an overclocked GPU I can run the game with everything thing highest including ubersampling. I am super picky about my PC, as lots of people are. Cyberpunk 2077 modders have made unused quests and "E3 V" playable. How do I beat The Wraiths...The Witcher 2? Nov 2, 2014 8,091 2,312 985 34 Norway. If you click on one and make a purchase we may receive a small commission. If you are one who has played the Witcher 2 and thought hmmm, I would reaaaally like to play with UberSampling on … When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts. Thread starter Gamezone; Start date Feb 3, 2018; 4 Forums. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. 2. This config achieves several things; among others, this ReShade post-processing engine can create an Uber Sampling-like effect with much lower performance cost than the vanilla engine's one. So yeah, if anyone wants a similar effect to that, just downsample from 4K. It ships before the next-gen consoles arrive and its design is ambitious enough to seem beyond the capabilities of the PlayStation 4 and Xbox One. subscription fee of $5. Ray-tracing radical, Turok technophile, Crysis cultist and motion-blur menace. Starting with The Witcher 2, we've seen CD Projekt RED deliver some hugely ambitious, game-changing technology. And even in those areas where the game did not shine so brightly, lessons were definitely learned that would be remedied in the sequel: The Witcher 2's over-reliance on single-threaded CPU performance and its basis in DirectX 9 was not a deal breaker in 2011, but it did negatively impact the way the title scaled onto future hardware. While detail was pushed aggressively regardless, asset quality was not the defining visual feature of the game: The Witcher 2 shipped with a state of the art lighting system too.
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